![]() If debug output is enabled, each room transition is accompanied by a console message of the form " this room is # x".Īlmost all SCUMM-based Humongous games contain debug console output for various game bits and bobs (starting and stopping music, values of important variables, etc.). Rooms wider than the screen scroll from left to right to show their full area. Running script 35 (most easily accomplished with ScummVM's debugger) causes all the rooms in the game to display sequentially in internal room order for five seconds each, starting from room 1 (Putt-Putt's front lawn) and continuing up to the last room (room 28, the parade sequence). A fanfare for solving the bone "puzzle"?Ī simple SCUMM script seemingly used to check that the game's rooms load correctly remains in the finished product. The name suggests this had something to do with Pep.
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